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Life is a 2D retail simulation game developed by Richard Hofmeier. There are
three playable characters in game, each one of them have their own story, challenge,
addiction and specialties. You have to control the character and overcome their
struggles.
Cart Life has won the Seumas McNally Grand Prize and Nuovo Award in the 2013 Independent Games Festival.
Cart Life has won the Seumas McNally Grand Prize and Nuovo Award in the 2013 Independent Games Festival.
One of
the playable characters is Melanie Emberly, a recent divorce single mom who really
cares about her daughter. She runs a coffee shop, and has to take care of her daughter
at the same time. Her goal is to make at least one thousand dollars in sales by
custody hearing on Monday. And because she cares about her daughter so much, she
has the need to maintain a good relationship with her daughter.
The
other playable character is Andrus Poder, an immigrant from Ukraine hoping to
start a new life. He runs a newspaper stand that sells the local newspaper, The
Georgetownian. He lives in a Motel with his beloved cat, Mr Glembovski. His
goal is to find a place to live by Monday, and find enough money to sign the
lease. He is a heavy smoker, therefore he will cough and constantly carves for cigarettes.
The last
character is Vinny, this character only available in the Everything Edition, it
can be purchase for $5 off the developer's site. He is the owner of a bagel
cart, an excellent baker who can make a variety of bagels to sell. He’s
addicted to caffeine, without caffeine, he will walk slower and fatigued.
I found
this game refreshing since it didn’t aim for exciting gameplay, like any other
usual game. It really shows the griping reality of life. The game came along
with an awesome soundtrack, and a black and white 8-bit graphics. Some may dislike
the black and white graphics, but I really like it, cause it sets off the monotony
of everyday life.
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