Tuesday, October 22, 2013

I'm Not Surprised: Bravely Default For the Sequel has Microtransactions



Oh, Square Enix. You cannot leave well enough alone, can you? You didn't learn with that mess called Final Fantasy: All the Bravest, and now you're giving us crap like microtransactions on what is shaping up to be a fine 3DS game. Brilliant.

Bravely Default: For the Sequel has a feature called "Bravely Second" that enables you to slow down time using SP to beat down enemies like a Bayonetta QTE (just a reference). If you run out of SP, you can wait eight hours for it to replenish to use again. If that won't do ya, you can always spend real money to replenish the bar. As in your own hard-earned cash, to refill an in-game ability, because REASONS.

Here's producer Tomoya Asano, "the reason we decided to go through with the plan is because of our wish to have as many people possible beat the game. Some players might want to continue with the story but might not be able to beat the boss no matter how hard they try, and eventually give up on the game, which is the last thing we’d want."

Now you might think that complaining about this is probably tad trivial. I can understand that. However, I don't see a place for this to even be here as a helping aid, when the game already features adjustable difficulty and encounter rates as per the "Enhanced" moniker. So, we're looking at a cash grab, and a pretty blatant one at that. And I couldn't give less of a damn about what sort of ham-fisted, PR speak the company uses to dance around the fact that this is wholly unnecessary.

And (I'm probably stretching here), there's the issue that this may turn people off of the game entirely if this thing is exacerbated any further. That's after what it took to get this thing over here in the first place. I certainly hope that people still buy the game, and just don't delve into the monetary crap.

And for the sake of Bahamut, Square, change the damn name.

-- Destructoid via Siliconera


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